forge of empires battle calculator

. The Terrain offers two different effects in the game: Firstly, it affects movement. This tool makes it possible to calculate the number of points that a player must put on their GB to secure the first. In your city, be sure to add and build Great Buildings for increased fighting power! Once we unlock the great sword warriors and heavy knights, we are no longer a sitting duck and easy target for our foes. Example: Contact! Normally would be right to question 2-4 damage. Tribal Wars is a real browser game classic and . Does not stack. So when they attack a player that has deployed field guns, their Trebuchets and cannons take the second turn in the attack. range, the unit moves forward as far as possible. Whoever wants to forge an empire must fight. It is also a good idea, to check the stats of each of your enemies troops. Moreover, a Progressive age soldier gains defense strength when he is placed in a trench. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. The Meanwhile the community of the FoE helper has grown so much that we can no longer manage the sheer amount of data. And knowing that grenadiers have a range of 2, we cannot count on retaliation damage when the grenadiers do attack. See the happiness modifier in the graphic above? Unfortunately, you do not get to specify which new tile you require or want it is a random and it is possible to retrieve another duplicate of a Blueprint you already have. You can use your units to attack other players or conquer provinces on the Continent map. For example, Jaeger Infantry, Ranger, Paratrooper, Commando, Strike Team, Stealth Tank, Hover Tank and Surrogate Soldier. The Range score of each unit is incredibly important for you to know how to bait the enemy into the range of your troops. The game is similar to both SimCity and . Simply calculate own share & third party including patron bonus. Finally, field guns will do best against musketeers (3 hits, sometimes 4), Grenadiers (3 to 4 hits, or sometimes 5), and will do badly rangers and dragoons. We will explain how they can assist you in your PvP efforts as well as benefit your guild in the GvG wars. 1.9. From our experience, a duo of crossbowmen and Trebuchets seems to form a great offense. Basil and the Castle Deal Great Buildings mentioned below. Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods. In our example, you have Zeus (at any level, but we will give level 10 examples here), and you hit your enemys Great Sword Warrior with a Great Sword Warrior (GSW) of your own. We have 3 Legionnaires and 5 Ballistas in battle against our enemies 4 Ballistas, 2 Archers and 2 Soldiers. Personally, I have a pretty high attack boost on my primary world, +148% to be exact and I lose troops all the time too. This is due to the skill keen eye, We have noticed that many players will make the effort to obtain a Zeus Statue, take it to a level 4 or 5 and then get another military boost for another Great Building. Up until we reach this far in FOE, all our defenses are quite easily penetrated. At level 10, you gain a 30% boost for your attacking army in both attack and defense. To assign units to defend your city, click the blue button on the left and then click on the units you want. The attacker, who will most likely cycle through the neighborhood and attack all in site, will be annoyed, its inevitable. Therefore, when we are defending at this time, we can stick with 8 archers. This is the same for Dragoons. Artillery units can be very useful when used in numbers. I will now explore a few example from the Iron Age and Progressive Era. Most importantly, their damage is significant. Our Ballistas will then have the advantage as long as we keep weakening theirs before they can attack. You put these into slots in your military buildings. This RTS MMO simulation is full of amazing content. 2) Go to your campaign map, and select a province. Also note that this unit Hides in Forest. These will have the same movement as great sword warriors, but most importantly can enforce more damage! The shortest healing times are found on Bronze Age units, with the time to heal one hit point increasing in the Iron Age before reaching the maximum 24 minutes per hit point in the Early Middle Ages. is always 3 per tile, i.e. Arc calculator Hi guys, I am a leader of a guild in Forge of Empires (FoE) and I always get a lot of questions on how to understand and use the GB . After that, it calculates the first hit and each additional hit afterward. Other . With as little as 8 archers in your offensive army, you can overcome the majority of foes in the PvE map. It may not display this or other websites correctly. Their big advantage is that they can cover almost the entire battle map with their attack and are able to selectively attack almost every unit. If youve been following our site or have been playing the game for some time, we wanted to provide you with some more advanced strategies and battle tips. Perhaps the most simple defense: 8 longbow archers, or a duo of longbow archers and cannons, will be an optimal and difficult defense to overcome. If you decide you do not want to participate, swap these ranges immediately for 4 archery ranges. Longbow archers are what you have been waiting for! For example, Rogue. There are few considerations that need to be considered before aging up to prevent being in an awkward position. Now, Lets cover this stats display in more detail, to help you fully understand what is being shown and how you can use it to your advantage. So be careful! To help you contextualise this, replace the Legionnaire with Conscript, and the Ballista with the Rapid Fire Cannon units for the Progressive Era for an equivalent scenario. The distance varies upon the unit. I found a solution for this. The more you practice, as you get to know the units and how they move & interact, the more battles you will win. It requires considerable strength to take them down, and since Dragoons can enforce a lot of damage themselves, these units are superb if you choose to use them, but are incredibly difficult to defeat if you if you come up against them. For this reason, Musketeers will form the backbone of our Colonial Age army. In our example, our fighter is a Ranger who gets an additional 10 attack units when he attacks a Fast Enemy Unit. Surge here. The resulting Sell off your archery ranges and build 3 or 4 crossbow ranges. As a matter of fact, this is the military boost for the entire army (attacking or defending). Its all about being selective and not wasting resources and space on military buildings/units that do not offer much in return. while i have to use my leftovers from 1st wave. Each age also provides us with a good supply of troops that can withstand some major damage and still travel, sometimes, across the entire battlefield. For more information, please see our Make sure that you and at least 10 or more of your fellow guild members are in Iron Age or higher. https://docs.google.com/spreadsheetRDd3cWQ0aDZNY1dLY3V5UnVoVEE&usp=sharing#gid=0, Bonuses not affected by GB boosts (from Units, Terrain, Dugout, Chivalry, etc. Or you can import the city from the game. A great perk is that they become completely immune to all ranged attacks if they stand in forests. Theres only one exception that we must be sure to consider when using this attacking strategy. for a mistake that has been bothering me for a long time. Ownpart calculator. The good news; its a great defense. The plot shows the number of wins for an opponent with 827 attack/defense Now we will outline the ultimate defense to beat. But one method that we often see, and is often used by our enemies, is when they deploy an army that consists of 1 or 2 Powerful Troops and 6-7 Rogues. 2. Cannons are stronger than Trebuchets, and therefore have the ability in the Late Middle Ages to perform better than Trebuchets. Hello, i do not see in the interface of the game how to set my defensive army (i play on an Android device), i can only set my attacking army. Spot/Snipe. In the Troops Bar, hover your mouse over one of their Rogues (or any of the enemies units for that matter). confirms some older forum As with any Troop, whether defending or attacking, you can see their area of movement on the map. To start using BlueStacks Multi-Instance, simply head over to the Bluestacks Menu page and look for the My Apps icon and select the Multi-Instance feature. Compared with the 8 Legionnaires, we see that Please keep in mind that it works ONLY with units of the same speed value but of different tiers, as you would rather have a Trebuchet go first than a Ballista you have yet to replace. Hi, Im Lucas a passionate and experienced Forge of Empires player and the editor here at ForgeofEmpiresTips.com. These are a unique unit, and unlike any unit that have arisen in FOE up until now. For example, and we will use an Iron Age example here, there are 6 Ballistas and 2 Rogues that you are up against. The downside is in their range, which is only 5. The great thing is, you can determine the enemies unit type by hovering over an enemy troop on the troop bar and looking at the unit type (2nd line from the top). We advise that you keep your units at least 2 hexagons away from the enemy Rogue(s). The official Forge of Empires Wiki is the best place to start looking for tips and explanations about how the game works. A short video showing how the city planner can be used with the FoE Helper.Thanks to FoElite. Be aware, that you will get only one of the displayed prizes of the selected . They will then do the same thing, and build that one up to a level 4 or 5, and so on. Directly after movement, if there is an opponent within their reach, the units can attack. On the other hand, terrain can give battle bonuses: light unit get defense bonuses in bushes and forests, heavy units are better protected in plains, artillery units receive an attack bonus when they shoot from hills, whereas those with ranged units attacks deal more damage standing on rocks. #1. By default, the moving cost is always 3 per tile, i.e. This will only complicate matters when there is an 8 vs. 8 long-ranged unit battle, so dont be too worried about this from occurring. Rough terrain benefits ranged units that stand behind it as both melee classes have movement range that are significantly smaller, therefore allowing you to hit the enemy effectively without the enemy attacking your ranged units the following turn. Ranged units are fast and can attack from a distance, and their attack causes significant damage. Forge of Empires - An Online Strategy Game playable in your browser! Due to updates to FOE, and the following stat changes, great sword warriors are not as weak as they once were. attack/defense (attrition 63). Then you can destroy the Powerful Unit(s) and then take out the Rogue(s). 80% Recurring customers 76620 Happy Students What is the formula for the 1.9 thread? The game was initially released on 17 April 2012 (open beta phase). This is due to their speed and defense. The artillery units are lost in close-range combat. For those of you who battle in the GvG wars, this translates into stronger Siege Armies when you are attacking a sector! And here is the perk we have been waiting for, when an attacker notices this, they will immediately surrender they have no chance of winning the dual. Free of charge! Field guns always require just 2 hits to be killed. Mounted archers, despite being offensively weak, are optimal defensively. The skill increases attack and defense when this is the only unit with chivalry in the army. Even against fiercer archers, these often require at least 3 hits to take down so the attacker will more than likely take some damage. When we take a long term view and approach; being plundered for a few coins/ supplies is not all that damaging. 2.) You can quite simply get away with putting one mounted archer in your army, along with 7 archers. T, heir movement has increased from 10 to 16, which has made them more forthcoming and able to the attack an army quicker. Forge of Empires. Forge Points Calculator. Like others have said, you should NOT auto battle for a long time. Please do note, there are 1 or 2 battles that you need to face in the Continent Map that cannot be beaten with just an 8 archer army. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For the most part, players adopt long-ranged units including Trebuchets and cannons into their offense. Units that recently have entered the army configuration will go first unless another unit has a higher speed value. boost is big enough to deal more additional (minimum/maximum) damage. Helps to spend FP efficiently and safely. Trebuchets prove to be an optimal defending unit. They should be used depending on the enemy troops. In our own game, we often use this to our advantage and place a Rogue or two as bait, drawing out enemy troops such as Snipers, Rapid Fire Cannons, Musketeers etc. Before the Late Middle Ages, nearly all defensive combinations are easily breakable. The Aachen Cathedral, also called the Imperial Cathedral, was commissioned by Charlemagne and marked Aachen as the center of his empire. Thus, a unit with a high attack rating deals more damage, and an uninjured unit inflicts more than a wounded one. First, they are cheap and secondly, they can be replaced in as little as 25 seconds. Forge of Empires Wiki is a FANDOM Games Community. 2-3 Artillery units should also be used when there are 0-1 heavy units and 1-4 total artillery, ranged, or fast units. So, look for the first enemy to appear on the list. You should always try to put as many troops as possible into an army. Help with Forge of Empires: personal contribution calculator, Arc calculator, statistics tool for you and your guild - ideal for beginners and professionals. Notes: It works 80% of the time if you are doing it in the city. Basalt, Brass, Gunpowder, Silk, Talc Powder, Coke, Fertilizer, Rubber, Textiles, Whale oil, Asbestos, Explosives, Gasoline, Machineparts, Tinplate, ConvenienceFood, Feronconcrete, Flavorants, LuxuryMaterials, Packages, Genome Data, IndustrialFilters, Renewable Resources, Semiconductors, Steel, BionicsData, Electromagnets, Gas, Plastics, Robots, Nutrition Research, Papercrete, Preservatives, SmartMaterials, TranslucentConcrete, Algae, Biogeochemical Data, Nanoparticles, PurifiedWater, Superconductors, A.I. _____________________________________________________________________________________. Don't know how what that person did was even possible, but I reverted it back. Online game The West lets players face the challenges of the Wild West. The artillery units can take out all of the heavy units, making it extremely easy for all your other troops to win the battle. In our opinion this is really weak defense (except in the higher eras like Post Modern and Contemporary), but it is common to run into this set-up, or some variation of it, often. So the extension and all additional services can remain free. As they are cavalry, mounted archers have the ability to move and attack on the very first turn. Their advantage lies in the fact that they can attack from the very first turn giving us the upper hand. In this video, you'll learn how to fi. You can change the Arc bonus too. Your email address will not be published. But after a while it becomes more difficult to fulfill the quest, and they usually last longer. If partaking in the Bronze Age tournament, which is fully optional, keep your barracks and slinger ranges. Also be sure to locate the attack and defense bonuses, shown in green towards the top of the stats window. This is all, unless you are trying to avoid giving PvP players battle points. So it is important to remember that the location in which your troops fight is important, and where to place them for optimal results is not the same for every type of military unit. planes are assumed with a movement cost of 1.5. So, look for the first enemy to appear on the list. This website is dedicated to providing you with the most effective strategies, tips, tricks, and recommendations to help you dominate the game. Or otherwise you are simply not defending your city. If you do it while you are in the city, pay attention to the units displayed on the attack confirmation box. Rankings Battle Calculator Distance Calculator Pillage Calculator Debris Calculator Detection Calculator Level Calculator Fleet Maintenance Calculator. To speed this up, ask your guild and your friends for help. So heres out tip: If you are within range of several of the enemies troops, it makes more sense to attack the one who can fire next, as opposed to attacking the one closest (who just fired at you and is now the last one in the firing order). On the interface, hover your mouse over the Troops Bar which can be found at the bottom of the battle screen this is the one that displays your troops and your enemies troops. attack and defense boost have a similar impact (the basic attack/defense Nail The arc forge of empires calculator Forge of Empires great buildings - safe deposit on seats, no surpassing by strangers. It is here we must ask: how do we calculate the placement of a bait Rogue? So we can reduce the enemys entire health more by striking the Ballista. winning the fight. damage is then randomly chosen among all possible values. Quotes are not sourced from all markets and may be delayed up to 20 minutes. From each of the outermost hexagons add the Range value by counting the hexagons directly toward the enemy. The fourth unit in line to unlock is the infantry-ranged unit: Grenadiers. The average damage was between an (old version) Archer v. Spearman, so I need to find if the attack has been changed since then :p, K, yep, for once I'm actually happy that Vanguard didn't update his guide here :p, Hmm someone seemed to have messed up the calculator a few days ago. Think of it like this. In your Army Management you can manage the units and add your attacking army or defending army. Be sure to keep an eye on the Rogue locations. If you fancy yourself as a long term Forge of Empire warrior, we suggest you take the time and the Forge Points to get this Zeus Statue, level it up to level 10, and also get the other 4 Great Building we will now list below. This prevents the attacker from wanting to fight you every time. Basic data regarding Great Buildings come from Forge of Empires, a strategic and economical online game in which you can build your own city and develop it from the Stone Age to the future. Preparations. : There are fast units, light and heavy units and units with ranged or artillery units attacks. In each of your armies, up to eight units can fight. Against Grenadiers, about 2 to 3 shots will normally be required. By default, the moving cost Each age has Long Range Units the units that can strike at you from a great distance away. Whats more, archers are fully capable of defeating units right up until and including the Early Middle Ages. Melee classes and fast units have to attack into an adjacent field, while ranged classes can shoot at an enemy within their range. You can use your units to attack other players or conquer provinces on the Continent map. The amount of damage points an attack deals is calculated using the current life points and the attack value of the attacker, the defense value of the attacked, modifiers for terrain, other bonuses (some units get bonuses if they fight against units of a particular type) and a random factor. Features: - Build your city, rule your empire and experience history! The official calculations are based on Forge of Empires 'trading' wiki page. Military boost: All units in the attacking army of this player get a bonus to both their attack and the defense stats, which means they take less damage and deal more. Remove all of your desired units like in the screen shot below. Only fast units do not receive benefits through the terrain. They add the extra punch required when defending in the Late Middle Ages and beyond. Ballistas are extremely weak in close quarter fighting. You will see in a darker green or brown (depending on the ground your battlefield is on) the area that this unit can move to on their next move. The three most important things to note: mounted archers are very weak. As previously mentioned in this article, the game will show us the areas within which, each particular unit can move. code Parse Battle Report settings. Long awaited and now finally here. Halloween Event 2022! The Arc level 9 10. Understanding the above will help you determine what units are best to use when planning a military offense. They will gain us a large defensive bonus when up in the bushes, (a special ability exclusive to Rangers). Unfortunately, you are likely take some damage, but you will win the battle if you can master this technique. We are now coming to the end of our defensive strategy. Here, the attacker will probably never attack again, making this a formidable deterrent. Example: Champion (varies with values of respectively). They will fare very well against the majority of Colonial Age units. Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. under Army Management there is a blue icon for defending army. foe-rechner.de is now foe-helper.com. Then you can hit the cannon with every attacking unit you have. This means for every 6-7 attacks, attrition will go up by 2 instead of by 1. However, when other Colonial Age players do attack, this defense is not likely to succeed, due to field guns. Later in the ages, a 4th range might be necessary against neighbors with stronger defenses. Please only edit only the values on there (and you can always put an equation if necessary) as I do not monitor this calculator everyday (I have a copy/original that I use on my own. It can also defeat most units from an age up and all the ages below. The following functions are currently not yet included in the extension and will be added with one of the next updates: After almost 3 weeks Google has released our Chrome Extension today. We can easily fit several archery ranges into our city, easily, and without cluttering the landscape. They are slow, and are easily defeated by Musketeers and Field guns. All data is now stored locally on your own device and no longer transferred to our server. At this point it is likely that the attackers will return by bringing rangers, dragoons, and musketeers, which will eventually see off our field guns. We suggest you take a little time to learn where the best places are for your soldiers on the battlefield, as well as those areas, you want to keep your enemy from. Under the URL i18n.foe-helper.com you can register for free and help to translate the extension. There will come a time in a battle when you are able to strike your enemy, but at the same time they can strike you. If you are in the Guild vs. Guild wars, or are fighting in the Iron Age against Ballistas, this Hit the Enemy First approach will work best for Ballista vs ballista. But just bare this in mind when you come up against an army if they do not have these units you should be ok. Now lets turn to our Military Defense strategy, which is important and overlooked, but perhaps not as important as our offensive counterpart. planes are assumed with a movement cost of Manage all your favorite fandoms in one place! Or, you can choose a specific Great Building and enter the level that is being built. 880 Tutors. This tactic works particularly well when an enemy has a unit or two from the next age/era on their defending army and your army is an age or two behind. variaty of factors which may decide the battle. 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forge of empires battle calculator

forge of empires battle calculator