warframe impact to slash
Increases effectiveness against enemies with Shields, especially Corpus units. Sawtooth Clip: +90% Slash, +90% Status Duration if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. You rarely see Radiation used in high-level content except for status primers and niche builds. At 6000 ferrite armor, 100 Corrosive deals 29 damage. 14,973 Viral is the result of combining Toxin and Cold. A mod for +10% puncture would do absolutely nothing. That was what I was looking for. 310 14 Tenet Livia. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Its status effect, while powerful on paper, deals insignificant damage on its own. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Edit Preferences It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. Sourced from official drop table repository. The mods that increase the damage of a type is the percentage of that damage type, not total. you wont be sitting for so long hitting the same target. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Thanks! If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Only use this on a status primer. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? WARFRAME Wiki is a FANDOM Games Community. Has no effect on the other damage types, including elementals. IPS stat mods can look something like this. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? The fact that people stay away from impact weapons if they can is a great example. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. yes, anyone shouldhave been able to see that coming. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. The only I/P/S damage mod worth equipping is Accelerated Blast. Rupture this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. These are the most common damage types. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. It would also ruin Hunter Munitions. yes it should, but it shouldnt make enemy levelredundant. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Stacks indefinitely, but only ten stacks are shown at a time. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. The problem with scaling armor in a nutshell. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? Impact: Impact Damage is one of the three physical damage types. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Next: Warframe: A Complete Beginner's Guide. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Armor --> Infinity, Damage (except for Bleed) -->0. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). At low levels, Heavy Gunners are several times tankier than Butchers. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Type Sign up for a new account in our community. By You need to be a member in order to leave a comment. Enemies will get tankier just by scaling health. Combined Element:+75%, Some ideas for the Bronze IPS mods: even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. r/Warframe. At low levels, all damage types are actually quite equal and do what DE intended. Icon With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Heat is considered by many as the best simple element in Warframe. Create an account to follow your favorite communities and start taking part in conversations. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. #Warframe New Impact to Slash Mods Hot or Not?! Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . User account menu. Sourced from official drop table repository. Cold is great for damaging shields and certain Grineer heavy units. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Covering the hottest movie and TV topics that fans want. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. And as of right now it would seem that other procs are better than other. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Impact: Impact Damage is one of the three physical damage types. Status Effects General The status effect of Impact damage is Stagger. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Combined elements are created by applying two or more simple elements onto a weapon. and if you dont have the elemental mods you need to build optimally. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. The Synoid Helicor deals the most impact damage of the hammer-type weapons. everyone wants OP builds that pretty much trivialize the entire game. Instead, True damage ignores all armor that an enemy possesses. your option 2: secondary stat: they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Each weapon now also gives three different types of damage: impact, puncture and slash. but all three increase Elemental Damage, so i guess. A +10% impact would do an additional 10 impact. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. Simply selecting the proper config for the occasion ~ been working well for me so far. Can be obtained from transmututation At low levels, IPS fine. Slash as a base element is good against bare health. Update 11.0 (2013-11-20) Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Main: Roasted chicken with roasted potatoes and green beans. The go-to source for comic and superhero movie fans. As armor reaches infinity, damage approaches 0, with the exception of Bleed. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Gallery Old appearance Patch History Update 11.0 (2013-11-20) Unable to move or attack for 3 seconds. It's easy! [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. +30% Impact Sourced from official drop table repository. Increases effectiveness against enemies with Shields, especially Corpus units. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. If armor didn't scale and was fixed, these numbers won't change regardless of level. It is fantastic against the Corpus but horrible against heavily armored Grineer. Thanks! Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. If you had to choose one stat, which would it be? Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. The exceptions are: Accelerated Blast, which adds from the entire base damage. Chains between enemies up to 3 meters from the target. you wont be sitting for so long hitting the same target. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. It's an excellent damage type to pair with Viral or Corrosive. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. 2,000 All rights reserved. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Stacks multiplicatively with other armor reduction effects. Unable to move or attack for 3 seconds. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. everyone wants OP builds that pretty much trivialize the entire game. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. Full Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Official Drop Tables It's a design problem when Bleed tics deal more damage than Puncture damage. It has no damage modifiers or unique status effects. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Edit Preferences . It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. It's easy! Double Jump - Push jump twice to perform a second jump in mid-air. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Sad too because I already lvled up some of them thinking I was going to need them. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Classic and satisfying dish with garlic, lemon, and rosemary. Polarity True damage is an unlisted damage type that some Warframe abilities possess. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). All trademarks are property of their respective owners in the US and other countries. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Max Rank Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Puncture its the same reason you take toxin now (used to be gas/slash) for corpus. So the damage of a weapon can in a sense over ride the base status of the weapon. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. P.S. Gas is created by combining Heat and Toxin. Melee units are unaffected by Blast's status effect. sooner or later, Slash will be nerffed againor become useless against enemies. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Each proc has its own value. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. (~6x Neutral). Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Slash only seems broken because armor mechanics in this game are. 1. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). These elements typically come with more potent damage modifiers and status effects. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Am I right or do I have it completely wrong? Only to then have the community complain that they want harder content. generally they aren't too helpful, because for whatever reason, they max out at just +60%. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). Certain mods in Warframe allow you to add elemental effects to your weapons. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. They are the physical elements of the game. Warm and healthy dish with various veggies and herbs. Slash only shows its mettle when armor levels get high and that doesn't take very long. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. 4x multiplier is insane (not to mention it further overpowers melee). 599K subscribers in the Warframe community. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. https://www.warframe.com/droptables you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Similar goes for Impact. I am not quite sure about Serration. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Caps at 75% armor reduction at x10 stacks. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. same with reload/fire rate mods. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. WARFRAME Wiki is a FANDOM Games Community. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Browse our network 9 2. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Exact explanations of how each damage type works can be found below. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. each stack has individual duration. Void and True damage are two unique damage types that are fairly rare. Most builds in Warframe take advantage of the Hunter Mods in some way. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Endo Required To Max Slash only shows its mettle when armor levels get high. It's tough to top Viral in the current meta. that is pure and simple, OVERPOWERED! It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Armor strip and DoT damage make Heat excellent for all factions across all activities. Learn everything about the powerful Epitaph. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? Option 2: Secondary stat increaseonthe IPS mods. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Press J to jump to the feed. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Max Rank Description Just about every endgame build uses Viral. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Toxin ignores Shields and doesn't get the same praise that Slash gets. Learn everything about Warframe's Ash. New Impact to Slash Mods Hot or Not?! If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Posted by 5 years ago. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. At low levels, IPS fine. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. 2020 Digital Extremes Ltd. All rights reserved. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element.
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warframe impact to slash