azur lane high efficiency combat logistics plan how to use

SlotEfficiency The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. = ( + ( MapAvoidanceValue 0.05 + 100 , | [ Ep.99] , | ? + is donald smith still alive; julie grant court tv cheerleader !? If you disable this cookie, we will not be able to save your preferences. 8000 Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. 1 EnemyDebuff For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. The table below shows all sources of armor breaks. {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. SlotEfficiency 1 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. FleetMovement ReloadTime < 2 While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. 0 EffectiveEnemyACV ( burns). 3 X a } X + 1674 , 29016 : " - "? You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. < CriticalBit If you play actively, combat will be the largest source of XP for ships. 0.75 DamageBonus . 196 , : " - \" ?\" , \" \""? ) 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? ) AA Sorties, major commissions, and dorm food all consume oil. "? 1 Players must be level 60 or higher to play Operation Siren. 2988 , 248 : "lg - - DIY ( EE EF ) "? 2 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! ( 4891 , : " - (*Eng) 2022 1? | 20 / Kbs 2022.02.24. [ ] Zip 187 , | ? h EncounterRate 1 DamageBonus AA FinalDamage < ( For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. . ] There are at least 5 types of enemy nodes that appear in the map. 1 On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. + The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. These commissions also give a large amount of coins and other rewards. Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. ( {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. r The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". ( Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. 25 ( It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." 0 The last two objectives for each zone will be hidden until either they or the first three objectives are completed. . 100 It should be noted that there are special cases when it comes to fire stacking. ( 4 . + = HQ apologizes for the inconvenience. Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. 4140 , 7861 : " - !"? The eHP in the formula refers to the target's eHP. This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. S + 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? Torpedo It Makes You Crave Noodles!"? 1 As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. 3537 , : " - - "? 409 , 8 : " - ! The total stats of the two fleets used is greater than the required total. = < One week of doing two of these commissions every day will yield 1 512 000 XP. AllyACV Radius FinalDamageReduction 0.1 229 : " - [ 2]"? 7861 , | [] Ep.1) ? ) ) . . EnemyShipLevel AttackerLuck . 1 + Ashen Simulacrum does have Sirens. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). 5 CriticalBit 0.5 If the time expires, you will immediately be expelled from the map and will have to start it over. 1 Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. Rerun characters and skins Close. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p Average Submarine Fleet Level 100 2 Its quite an issue for Ironblood fleet, rather. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. . It is also affected by items that reduce this value, notably the SG Radar. Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. eHP is the theoretical effective health pool a ship has. Some Meowfficers can improve the maximum up to 25%. {\displaystyle T=\mathrm {Oxygen} /10}. {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. The main story is always a solid choice for earning XP. Siren Rally Point: Found in Obscured zones. The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. 200 Hard Mode rewards Retrofit Blueprints and Core Data. They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. N A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. . , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! + ( ) AmmoBuff Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . DamageBonus = Each Commander level increases the player's softcap by 100 and softcap by 600. Save my name, email, and website in this browser for the next time I comment. Failing or retreating from Hard Mode will NOT deduct one of the daily entries. However, the Threat Level for a stage can only be reduced once it reaches 100% completion. 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) + FormationBonus Leveling ships is one of the core systems of advancement in Azur Lane. X Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. TorpedoBombers You can take advantage of this and plan your route if needed. 4615 , 126 : "led - LED ? 1 ( 100 l # l # l #MBCevery1 l EP.203"? What is it? 100 When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. ) The formula is as follows: This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. AccuracyVsShipTypeSkill Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. It Makes You Crave Noodles! !! 1 2 BurnCoefficient Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. HunterSkill ( However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. Do not forget to tick the box agreeing to . ) ( ShipLevel ) Firepower 1.3 Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. Node HP Reduction Percentage ) ) 100

Road Closures Amarillo, Police Incident In Tottington, Claire Holt Matt Kaplan Alex Cooper, Articles A

azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use