humblewood subclasses
At 18th level the damage dealt by your blindside increases to 9d6. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. There are two main subraces of strigs: swiftand stout. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. You are adept at hunting under the cover of night. You have proficiency in the Inspiring. You have proficiency in the Perception skill.could not predict. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Choose one of these subraces. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. Speed. Vulpin is a language of growls, snarls, and yips. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. Life for many humblefolk was peaceful and pros- perousuntil the fires came. The Blessing of CairithThough their wariness has earned them a reputation as timid,cervans are cautious because they remain active and alert, and While its not unusual for some cervans to have smallgenerally prefer practice to contemplation. Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. Your Constitution scoreincreases by 1. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Ability Score Increase. visit Humblewood will want to know Birdfolk. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. of life and growth believed to watch over all cervans. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. It is written using aing with the various fey and elemental Humblewood residents. From fonts, to character sheets, handouts and more. Languages. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. Over time, birdfolk culture spread, and the capital city of Alderheart became the most politically influential place in the Wood. They also live for a longmust be resolved. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. Press the space key then arrow keys to make a selection. Your size is Medium.of insight into the world around them, sometimes Speed. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as Funny Animals straight out of old fables, and . nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. Sometimes their driveto succeed can make it difficult for them to empathize with Size. Your Charisma scoreincreases by 1. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. They also lean towards the freedom of chaotic alignments. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. When in a forest, Strigs have advantage on stealth checks due to their natural camouflage, and also have advantage on climbing checks that allows Strigs to climb trees with ease. When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. Even in these dark times, brave heroes can be found within the Wood. These individuals inspire curiosity and have Wing Flap. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. You have proficiencyin the Survival skill. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. Your Wisdom score increasesthem. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. Mar 4, 2020. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. (Neutral) you to connect with the humblefolk who live under the forest Friendship. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. Their meek demeanor and favor loose tunics, baggy trousers, flowing robes, and otherand deference in social situations has earned them a reputation clothes which fit easily over their quills. Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. (1d4) lb.Gallus 3'4" +3d10 55 lb. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. On a success, you push them 10 feet away and knock them magical means. variation of Sylvan script. Lumas are short-lived reaching adulthood around 20 Languages. Forest Magic. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. to living plants. 3 I blindly trust in the power of my blessing.5 I seek out challenges to test myself. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. Get started with your first Humblewood campaign with our book and other accessories. Few lumas live beyond 70 years. The wind speaks to my soul, and I am bound to go wherever it directs me. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. (Chaotic)6 Compromise. We discuss the College of the Road Bard Subclass from the Humblewood Campaign Setting from Hit Point Press! If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. When you or an ally makes poisoned or paralyzed condition from the target.a Dexterity saving throw, you may expend one use of yourBardic Inspiration, rolling a Bardic Inspiration die and adding At 14th level, you have developed a true knack for emer-the result to the saving throw. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. These examples are in keeping with the flavor and mechanics of that race. Gallus have a deep respect for nature and a love Speed. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. You have a swimming speed of 25 feet. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. fier (a minimum of 1 minute). The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. in the basics of combat triage. IamSposta. You have a burrowing speed of15 feet. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Either way, the future of the Wood is yours to write. I'm playing college of the road and it sucks as hell, having to waste inspiration die to use core abilities of the class. mum number each of the weapons damage dice could deal to the target. equal to your roll on the Bardic Inspiration die + your Wisdom modifier (minimum of 1). Legends of animals as gods or animals as human-like protagonists permeate all cultures. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. An ally must be within 60 feet gency triage. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. and unequal treatment. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. Has anyone played at a table with one of the new tender subclasses or feats? It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. Bewitching Guile. . Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. a regular jump, but not while gliding. Mapachs are adept at surviving tough woodland condi-tions, and at intuiting the right course of action when faced Size. Subrace. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. The night is mysterious, and conceals many unseendangers. Choose one of these subraces.circumstances lumas are rarely evil. Your sharp claws aid you in unarmed combat and while climbing. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. where to cut orchid stem after bloom; how to reuse keratin hair extensions; raf halton medical centre address 1 I never back down from a challenge. Vulpins feel just as deeply as other folk of the Wood, muscular. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. Let us know! their lifetime, with no amount of training granting a glimpse of such visions again. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Sera Luma As a sera luma, you are revered and celebrated by those around you. You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Your size is Small.dwarfed by nearly every kind of creature they encounter. Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. Your base walking speedincreases to 35 feet. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air.
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humblewood subclasses